"Real Time Animation of Water in Computer Graphics Using OpenGL"

Jason Reed 2003


Abstract

This project focuses on realistic simulation of water movement and the subsequent interaction of water and light. The author investigates two approaches for simulating water movement; procedural modeling and physically-based modeling. An ad hoc procedural model is created based on observation and modeled with simple sine and cosine equations that capture these observations. The physical approach uses a model based on fluid flow through pressurized pipes. OpenGL's environmental mapping options are used to simulate reflections and a refraction model is developed by the author.


QuickTime movie, 1.6MB


No texturing, raindrops added to pool with surface normal averaging toggled on/off - faceted polygonal look.




QuickTime movie, 3 MB


Texturing and multi-texture blending toggled on/off, author's refraction model applied to texture.