"Smokin' "
Jeffrey Adamson 2005
Abstract
Computer graphics have played an increasingly prominent role in modern media, but one continuing challenge has been in developing accurrate representations of dynamic elements such as fluids and gases. In the past, these substances were often created by merely viewing their behavior and trying to approximate their appearance. In order to generate more realistic images, however, one must turn to the physical laws that govern the behavior of gases and fluids, rather than just rely on the appearance of the substances. The modeling programs that currently are capable of generating realistic fluids and gases require large amounts of time to create them accurately. The goal of this study is to examine and implement the Navier-Stokes equations for modeling gases, while further attempting to generate the images in real time. This study will attempt to create a model of smoke that runs effectively in three-dimensional space, as well as in a real time environment.